#ifndef MESH_H
#define MESH_H

#include <vector>
#include <GL/glew.h>
#include "vertex.h"

class Mesh{
private:
	int N;
	Vertex *vertices;
	GLubyte *indices;

public:
	Mesh();
	Mesh(Mesh &m);
	Mesh &operator=(Mesh &m);
	Mesh(const char* file_name);
	~Mesh();

	int getN();
	Vertex* getVertices();
	GLubyte* getIndices();
};

#endif